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Hello everyone. Since Grounded 2 was released, I've noticed that parrying seems slower than in the first game (I'm talking about the Xbox Series X version), where you only needed to lightly touch the trigger to immediately raise the shield and be able to make perfect parries. In Grounded 2, you can clearly see that the shield is slow to raise and lower, and it doesn't allow you to be precise when parrying (especially in Grounded 2, which also added effects for perfect and non-perfect parries). Many times I find myself parrying while the shield isn't even raised! The parry input is precise, but the shield animation doesn't seem to be.
I hope you can fix this by speeding up the animation or synchronizing everything better.

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