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Hi everyone,

 

I’m a systems-focused RPG designer working on a small, contained RPG concept built around player agency erosion through mechanics rather than overt narrative framing.

 

The project explores a progression system where gaining foresight and efficiency makes the player more effective, but subtly less self-directed. It’s intentionally scoped as a focused first entry rather than a franchise pitch.

 

I’m not looking for feedback or pitching directly here — I mainly wanted to ask whether there’s an appropriate context or channel for sharing a brief, high-level concept overview in the future, or if this is something best left to industry events and networking.

 

Appreciate the space, and thanks for reading.

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