HOOOOOOOOOOOOOOOLD Posted 13 hours ago Posted 13 hours ago From the game's launch until before the 1.0.6.0 update, the game was quite "punitive" in how we had to distribute our skill points, almost forcing us to focus on only 3 or 4 skills. And well, this was quite divisive, with some loving how we couldn't be a jack-of-all-trades and had to stick to our established playstyle (and I admit I include myself on that side), while the other side felt very disadvantaged because they couldn't see "everything" in the game in a single playthrough, like Bethesda games for example. After all, not everyone wants to replay the game multiple times just to see what's behind that door with a skill check you didn't possess, which is fair enough, actually. With the new update, things have kind of reversed; now the skill tests have become easier for everyone, without the more "hardcore" players having any choice about it. What I believe would be ideal would be to add a difficulty selector to define the amount of skill required to perform an action. For example: we have a safe that requires 6 lockpicking skill in Normal mode, while it needs 4 in Easy and 8 in Hard. It would be a difficulty selector separate from the combat difficulty, focused only on roleplaying.
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