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Apologies if this is the wrong place, but there didn't seem to be anywhere else to report feedback.

Because of the way the stealth system works - where one shot/kill will make other enemies alert, then another will make them "find" you and enter combat - Trick Shot (weakspot kills ricochet to a second nearby target) is causing any stealth kill to immediately trigger combat and leave stealth when it otherwise wouldn't have. It feels like this shouldn't happen, but if it is intended there should be a warning in the skill description. I usually prefer to stay in stealth, and wouldn't have chosen this skill if I had known this would happen, and now I can't respec out of it. Not a huge deal, but still...

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