Insolentius Posted 2 hours ago Posted 2 hours ago (edited) Problems with aiming in general: ADS Sensitivity slider setting isn't applied uniformly to all weapons; some weapons (like Light Pistol & Burst SMG) still have incredibly sensitive ADS aiming even ADS Sensitivity is set to 0% or 1% ADS Sensitivity slider scaling is also overtuned; it's still too high even at 0% or 1%; the entire purpose of this setting is to enable the players to aim precisely, so it doesn't make sense for ADS to scale so high that it ends up faster than normal camera movement Problems with Aim Assist: Bullet Magnetism - it either doesn't work or it's so subtle that it barely functions even when maxed out (set to 2) Aim Friction - is also barely noticeable even when maxed out; it doesn't work at all with weapons like Light Pistol & Burst SMG Aim Adhesion - multiple problems; occasionally, it appears to swap limb tracking at random (a video below demonstrates this); also, adhesion remains active even when the setting is set to 0 or when Aim Assist is completely disabled Snapping to Target - way too subtle, even when maxed out; it appears to snap to the nearest limb instead of center mass Aim Adhesion problem (video recorded by another player) - https://www.youtube.com/watch?v=okhFejG583A Solutions: fix the Aim Assist settings and make them scale reasonably (i.e. base intensity needs to be upped significantly) fix the ADS Sensitivity slider so that it applies uniformly to all weapons; in addition, it needs to scale reasonably (i.e. lower the baseline sensitivity so that 1% actually feels like it's 100 times slower relative to 100%) ADS Sensitivity slider needs to be tied to the regular aiming sensitivity slider so that it represents a percentage of its value (e.g. - if regular aiming was set to 30%, then ADS Sensitivity at 50% would be half that value - 15%) Edited 1 hour ago by Insolentius
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