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Some bug fix suggestions

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Great work on Grounded 2 so far!  Can't wait for the full release, and definitely looking forward to the winter update.  Some observations for potential improvements/bug fixes:

- Game has a high frequency of spontaneously crashing out to the XBox home page when viewing the "enemy details" page (ie where you can review a particular enemy's weaknesses/resistances) 

- Game has a lower tendency to crash out when viewing the Workbench construction menus, but still often enough to be a headache

- Is it possible to prevent bug spawning from within a player's base?  Or at minimum can you prevent bugs from spawning in the same place as a base object (such as a foundation or wall)?  I built a base near the Pergola area and it unfortunately has to put up with the occasional bombardier beetle spawning within the floor

- Buggies have an obnoxious tendency to wander directly into the player's field of view, making resource gathering or other such manipulations of the surroundings unnecessarily difficult.  Maybe possible to make the area directly in front of the player a sort of "no-wander" zone?

- Sometimes noticing the player/buggy glitching through the ground.  Most noticeable in the Statue area when walking/riding over the paving stones

- Sometimes noticing similar glitching through the ground/walls by enemy bugs.  In some cases the bug is completely obscured by the ground but can still attack and deal damage to the player.

- Sometimes noticing then when player drops grass planks or weed stems, they vanish from the world for several seconds only to all appear from thin air and drop to the ground moments later.  Most frequently observed where there are already many planks/stems present nearby.  Engine may be having trouble keeping up with all of those entities?

 

 

 

  • Author

Replying to include a couple of other glitches I forgot to mention:

- When gathering resources from clay deposits, hot dogs and apples, the pieces "explode" much farther away than reasonable.  Suggesting to reduce the spread radius by a good 50% or so?

- When using the Save feature (which effectively pauses the action), roughly half the time when backing out to the main "utility" menu the inside of the player character's eyeless face becomes visible, as if the camera were inside the character's face instead of just in front of it.  Have only played as Pete so far, not sure if this happens with the other 3 kids...

 

Thanks!  

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