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Bugs & personnal feedback regarding turn based beta


Question

Posted

First thing first, thanks for the ammount of work put into all this.

Bugs

  • Npc tend to get stuck on other npc corpses(either allied or ennemies) leading to difficulty targeting them/issue moving character accross the battle
  • During a battle and after getting downed Edér was brought back thanks to a "Second Wind" (sorry if it's not the right name I roughly translated from the french name of the ability) and by doing so was out of combat while the remaining hostile npc got stuck in a loop and pretty much soft-locked the game (forced to reload before the fight)
  • A lot of text "X attack Y" can get spammed in the combat log 


Feedback

  • The Initiative stats isn't clear about what affect it (I presumed Dexterity and action/attack speed would affect it but no idea in what kind of way). It would help to have the tutoriel/tooltips/entry in the encyclopedia more explicit about it.
  • In the same way regarding turn orders/being able to get multiple turn during a single round, attack speed modifiers (such as the monk swift strikes, barbarian frenzy, Two Weapon Style) being shown as %increase end up odd/strange/vague to how it will affect things in turn based combat.

1 answer to this question

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Posted

I'd like to add another bug I encountered:

At Anslög's Compass after encountering Edrang and Tilly & exiting the conversation leading to them getting ambushed by xaurip the game doesn't start the turn-based battle, seemingly stuck in real-time with pause until both NPC died & the xaurip focused the party members.

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