November 6, 2025Nov 6 Armor description states : Ignore a single incoming hit every 10 seconds. As long as you haven't taken damage in the last 10 seconds, your gadget energy recharge rate is increased significantly. Â However, there is absolutely no change in gadget regen rate with this armor equipped. The effect where you ignore a single hit every 10 seconds is working correctly but the energy regen does not. I tested this both in and out of combat by spending energy and watching it regen, even tested taking a hit then waiting over 20 seconds without taking a hit just to be sure, still zero change in regen rate.
November 6, 2025Nov 6 Author So after further testing I retract the bug report. It does seem to improve regen but by a small amount that it's not very noticable and is suceptible to heavy diminishing returns when paired with a helmet that adds energy regen as well. Also, combat energy regen reduction is EXTREMLY severe. I would not really consider the wording of "significantly increased" to be especially valid on this item. It seems to add roughly a 30-40% energy regen increase. When using a 160% regen helm, this bonus goes down to around a 10% increase when diminishing returns kick in. My Results measuring the time it took to regen 1 energy bar : 1 gadget bar = 50 energy  Outside combat WITHOUT any armor equipped : ~6.25/second (8.4 seconds to fill 1 bar) WITH the Mathematician Mantle equipped : ~8.1/second (6.1 seconds to fill 1 bar) WITH a 160% energy regen helmet : 16.6/second (3 seconds to fill 1 bar) WITH a 160% energy regen helmet + Mathematician Mantle : 18.5/second (2.7 seconds to fill 1 bar)  In combat WITHOUT any armor equipped : 1/second (50 seconds to fill 1 bar) WITH the Mathematician Mantle equipped : 1.42/second (35 seconds to fill 1 bar) WITH a 160% energy regen helmet : 2.63/sec (19 seconds to fill 1 bar) WITH a 160% energy regen helmet + Mathematician Mantle : 2.9/sec (17.3 seconds to fill 1 bar)
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