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I’ve spent hours troubleshooting this and it’s still broken.

My setup:

  • GPU: RTX 5090 (Blackwell, GDDR7)

  • CPU: Intel Core Ultra 9 285K (24 cores / 24 threads @ 3.7 GHz)

  • Motherboard: MSI MPG Z890 Carbon WiFi (MS-7E17)

  • RAM: 32 GB DDR5

  • Storage: NVMe SSDs

  • Platform: Steam (clean install, no mods)

The crash happens every single time in the same exact place — after killing the first marauders at the rock outcrop in Emerald Vale, as soon as I walk past that point, the game instantly crashes to desktop with no error message.

What I’ve already tried:

  • Fully reinstalled the game

  • Deleted everything under AppData → Local → Indiana

  • Verified game files

  • Started multiple new saves

  • Disabled all overlays (Steam, Discord, GeForce Experience)

  • Tried -dx11 and -dx12 launch options

  • Capped FPS at 60, used borderless 1080p

  • Disabled “Memory Try It!” in BIOS

  • Ran Windows Memory Diagnostic (no errors)

  • Used DDU to clean install the latest NVIDIA driver

  • Turned off every post effect and manually disabled SSGI in config

It still crashes in the same spot, even on a fresh save and completely clean install.

I suspect there’s a compatibility problem between Unreal Engine 4 and new RTX 50-series cards. Since this is 2025 hardware, I’m guessing The Outer Worlds renderer just can’t handle the new DirectX memory model yet.

If anyone from Obsidian or Private Division can confirm whether this game is being patched for 50-series GPUs, or if there’s a known workaround, please let me know.

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