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Description:
Whenever Frame Generation is enabled in The Outer Worlds 2, subtitle and other UI text elements briefly merge or “ghost” together when the text changes (for example, during dialogue). The old line appears blended with the new one for a frame or two, creating a smearing or overlap effect.

This issue does not occur when Frame Generation is disabled. It appears to be related to how DLSS Frame Generation handles 2D overlay or alpha-layer rendering in Unreal Engine 5. The same symptom was seen previously in Star Wars Outlaws, but no other titles on my system exhibit this behavior.

System specifications:

  • GPU: NVIDIA GeForce RTX 5080

  • CPU: Intel Core i7-14700KF

  • RAM: 32 GB DDR5

  • Storage: Crucial P310 2 TB NVMe SSD

  • Monitor: LG UltraGear OLED 27GS95QE (2560 × 1440 @ 240 Hz G-Sync Compatible)

  • Operating System: Windows 11 Pro (64-bit, fully updated)

  • NVIDIA Driver: Game Ready 581.08 (clean installation)

  • HDR: Tested ON and OFF

  • VRR / G-Sync: Tested enabled and disabled

 

Steps to reproduce:

  1. Launch the game and enable DLSS Quality + Frame Generation.

  2. Enter any conversation or area where subtitles change rapidly.

  3. When one line of text replaces another, remnants of the previous line linger or overlap for roughly one generated frame.

Disabling Frame Generation resolves the issue immediately, but performance drops significantly without it.

 

Troubleshooting already attempted:

 

 

Hypothesis:
The issue appears to be a DLSS Frame Generation alpha-layer blending bug specific to Outer Worlds 2’s Unreal Engine 5.3 build. The interpolated frames seem to include the HUD/text layer, causing blended artifacts between frames.

 

Is there anyway to report this other than this forum?

 

 

  • Cleared all shader caches

  • Performed clean driver reinstall (NVIDIA 581.08 Game Ready)

  • Disabled all overlays (GeForce Experience, Xbox Game Bar, Steam, Discord, MSI Afterburner / RTSS)

  • Tested HDR on/off, VRR on/off, Windows scaling 100 %

  • Tested DLSS modes (Quality / Balanced / Performance)

  • Capped FPS slightly below refresh rate (236 @ 240 Hz)

  • None of these steps reduced or eliminated the merging/ghosting effect.

  • Enabled Reflex + Boost

  • Removed all mods and tested a clean installation

  • Verified game files and rebuilt shader cache

Screenshot 2025-10-30 100123.png

Screenshot 2025-10-30 100131.png

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