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Better Soldier Ant, Vertical Ziplines, and Mushroom Plaster (and other thoughts)


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Posted

Had a couple ideas and a few thoughts:

First, the Recruit ability of the Soldier Ant is mostly useless since a Worker Ant in combat is little more than a distraction. Instead, I propose that recruiting a Worker increases hauling capacity by having them automatically pickup Stems and Grass Planks and other loose resources within a set radius, and depending on context, will place them in a pile, place them in available pallets, or carry them themselves. This is achieved by replacing the Recruit ability with a 'Place (Pheromone) Marker'. In addition, Worker Ants are hatched in the Hatchery, and each player can have a maximum of 3 Workers. Each Worker can carry the same amount as the Soldier, so when taking into account the Soldier (12+1), Eco Exploitation (+10), Worker's Comp (+3), and the Pallet exploit (+22/24), a single player can carry up to 86 Stems/Planks per run, as opposed to 50 currently. The process could work as follows:
1) With Workers in tow, the Soldier places a Marker in the area to be harvested.
2) As the player chops down grasses and stems, the Workers collect them, placing them in their carried Pallets, then at the Marker location in a pile.
3) When the Marker is removed or the Player exits the Marker radius, the Workers will stop collecting and follow the Player.

Next, I'd like to see truly vertical Ziplines to function as elevators in bases, similar to that meme of Patrick Star getting yanked by a fishhook:
spongebob-patrick.gif
 
Finally, I'd like a kind of mushroom based plaster decoration that can be placed over walls and under floors and ceilings. This replaces a single side of the structure object, kind of like how the Pine Walls now have a version with and without the bark side. You could take this a step further by being able to paint the plaster different colors and have various texture patterns, such as squares, lines, and whorls in the plaster.

A few other thoughts I had were to allow the chopping of otherwise unremovable debris and other plants such as fallen leaves, thistles, and overhanging large stems. For me in particular, my base is under construction at the SW Oak Tree, and the roots it is nestled between have a couple thistles, various dead leaves on the ground, and a very large half broken large plant that cannot be removed. I figure that for the thistle and large plant, the stumps will remain, and in the case of the former, can still produce needles, albeit in a much reduced capacity. To prevent or restore regrowth of these features, you can place salt on the stump to prevent regrowth, and use water from a canteen to wash it away.

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