Hammak Posted 20 hours ago Posted 20 hours ago Big fan of the first and having a lot of fun with the sequel. Perfect family game to play with the kids. Bugs 1) Placing a waypoint from the map seems to pin it to the tallest object at that location. Meaning most waypoints end up being on the top of a plant far above the view box when navigating. You have to look up in the air to see them. 2) The grinder converts milkweed fluffs into chunks. That doesn't make sense. You can't grind something loose into something solid. It should convert chunks into fluffs. 3) If a buggie is aggro'ed and the target dies, it will aggro onto any other insect in the area. This is a problem when there is a passing ladybug or butterfly, as it initiates combat without need. 4) You can't build a floor on top of a foundation, yet the foundations are too irregular to reliably place small objects. Instead of orienting to a vertical position, they follow the curvature of the foundation so an armor dummy can be built standing at an extreme angle if placed at the edge or between foundation blocks. You should be able to use the foundation to even out the terrain then add a floor on top of it so that objects can be built level. 5) I had a backpack dropped far below the world level immediately after death. I used the recover backpack function and it moved it to the starting ravine, but still far below the ground. After restarting the game twice, it moved the backpack up to the surface so it could finally be recovered. QoL requests 1) Change the UI of the fireplace, garden place, and drying rack to the same as the spinning wheel and oven. The big difference is that with the first you have the have them in your direct inventory rather than nearby storage. Annoying that they work differently for no apparent reason. 2) Increase buggie follow distance. They like to get all up in your face while working, meaning they overwhelm the UI and replace whatever keybindings you were expecting, or replace the bow reticule when aiming. 3) Slow down day/night phases. Day passes too quickly, and then when it starts to get dark it goes from light to pitch black in only a few minutes. 4) Make Super Build construct all adjacent structures if resources are available. It is literally faster to click 4 times to build a section of wall than it is to hold it long enough to Super Build. It serves very little purpose as is. There also should be a similar Super Recycle/Cancel to abort multiple blueprints at once. 5) Allow upgrading building sections in place. You start off building a grass house. Then you want to upgrade it to pine walls. To do so you have to recycle the existing wall. If anything was attached to it, then it will also be recycled. It would be nice to instead focus on an object and change it from grass/weed/pine/etc. 6) At the same time, I don't always want to walk around with object interaction tooltips. For example, building a foundation means constantly having the move/recycle buttons highlighted on the screen. I'm never going to want to recycle the foundation that the entire base is sitting on. I'd like to be able to toggle items to be locked. Then the only way to interact with it again other than to repair is to go to the menu to override locks. That way if something changes it can be undone, but don't have to see it during normal gameplay. 7) Move candy staffs to late game. They were a late game item in the original, and I feel they are available way too early in the sequel. 8 ) Increase the storage radius to follow any other storage containers. So, for a large base the chests at the far end are still accessible as long as there is a chest in the middle. 9) Make the side table a storage device instead of cosmetic only. 10) Hanging light fixtures 11) Wall or table mounted bust statues for the headgear only items, ie gas mask and marksmen cap.
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