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I made an earth-themed barbarian subclass called earthshaker. It took inspirations from geomancy and earthbending from variou media.

Nexus Mods Portal: https://www.nexusmods.com/pillarsofeternity2/mods/825?tab=description

Class Intro

Quote

Earthshakers are able to suppress frenzy and channel rage in a new way. They use a special runic language to communicate with stones and harness their power. Earthshakers understand the seemingly mundane rocks are witnesses and preservers of history on an unfathomable time scale.

Bonus

Gain access to Earthshaker abilities

Penalty

Lose access to base Barbarian abilities

Core

  • Runestones
    • Modal abilities, auto-unlock at odd barbarian levels
    • Provides situational benefits at the cost of Constitution
    • Multiples can be activated at the same time
  • Crushing Boulder
    • Passive.
    • A "consume-stacks" type of buff for Boulder Toss
    • Stacks can be gained from the following abilities
      • Boulder Toss (and its upgrade)
      • Stone Spikes (and its upgrade)
      • Earthfall

Level 1

  • Runestone: Exfoliation
    • While Hurt (<75%) or worse, gain health regeneration based on missing health
  • Earthshaking Yell
    • Replaces Barbaric Yell
    • Cone-shaped aoe, applies Sickened
  • Fortify
    • Replaces Frenzy
    • Grants damage reduction, grants Strong and Fit inspiration, reduce Reflex defense

Level 2

  • Boulder Toss
    • Replaces Barbaric Blow
    • Ranged ability, hit the first target then explode for aoe

Level 3

  • Runestone: Fossilized Amygdala
    • While having an Intelligence or Resolve affliction, become Petrified and greatly reduce its duration
  • Shoulder Charge
    • Replaces Wild Sprint
    • Single target push and Stagger
    • Grants bonus movement speed on successful hit

Level 4

  • Earthshaking Shout
    • Replaces Barbaric Roar and Barbaric Shout
    • Reduces enemies' power level
    • Blinds the barbarian
  • Stone Armor
    • Replaces Blood Frenzy and Spirit Frenzy
    • Grants bonus armor and bonus Explosives skill
    • Summon Explosive Stones into quickslots, which function as Bombs
  • Stone Spike
    • Replaces Savage Defiance
    • Aoe pierce or corrode damage

Level 5

  • Runestone: Tremorsense
    • While having a Perception affliction, grants bonus accuracy and increase engagement limit
  • Unrelenting Toss
    • Replaces Crushing Blow and Barbaric Smash
    • Reduces rage cost and recovery time
  • Trample
    • Replaces Leap
    • Functionally same, but reflavored

Level 6

  • Land Tank
    • Replaces Lion's Sprint and Ram's Sprint
    • Single target push and Stagger
    • Grants bonus movement speed, resistance against ranged attacks and aoe attacks on successful hit
    • Using this ability again while the buff is active will consume the buff and Stun the target instead of Stagger

Level 7

  • Runestone: Earthen Wound
    • While having an Injury, gain bonus Armor Penetration and boost healing effect
  • Dust Storm
    • Replaces Blood Storm and Spirit Tornado
    • Fortify spawns a dust storm around the barbarian, dealing raw damage and petrify nearby creatures
  • Rusted Spike
    • Replaces Savage Courage and Stalwart Defiance
    • Stone Spike reduces armor

Level 8

  • Heart of Stone
    • Replaces Heart of Fury
    • Self-inflicts a Concussion injury
    • Convert some incoming Hits to Crits, and reduce incoming Crit damage
    • Generates rage when critically hit
  • Gravitating Trample
    • Replaces Panther's Leap and Dragon's Leap
    • Pulls in nearby enemies upon landing and deals crush damage in a slightly increased aoe
    • Disorient the barbarian

Level 9

  • Runestone: March of the Colossus
    • While flanked, grow in size, cannot be Interrupted and gain damage reduction
  • Debilitating Shout
    • Replaces Driving Roar and Dazing Shout
    • Reduces enemies' damage output
    • Doesn't do damage
  • Earthfall
    • Replaces Instrument of Boundless Rage
    • Aoe crush damage
    • Leaves behind an aftershock, dealing raw damage and petrifying nearby creatures
  • Like 1

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