Jump to content

Recommended Posts

Posted

to start off this idea came about because ive always hated the idea of cheesing bosses. wether it be by building up out of their reach, hiding behind wasp paper and shooting through it, or climbing the rose plant. doesnt matter if its your first playthrough or NG+10, bosses are supposed to be a challenge. especially since they arent story locked.

in original grounded there was the emitter that allowed us to call waves of any bug we wanted except bosses, and if we wanted bosses we had to trek to their spawn. the problem is their spawns were designed to look like where they live and because of this each arena has several ways to cheese the boss. my idea is quite simple. a location/lab that you enter and has a "glass jar" looking room to fight the boss in. in the middle is a pedestal to put boss items in. either a cooked recipe or it could be a crafting bench style to select the boss there. when the fight starts the pedestal lowers and the door locks. the room is completely smooth and has no build rights. the door would have a bridge that connects it to the lab that retracts when the boss fight starts and you fall into the abyss if on it so you cant cheese shoot through the door, as well as the boss despawns if no person detected within the room. the boss would be spawned in by command or beamed in. nothing else is in the room so there is no hiding. just you and the boss toe to claw.

this lab would be connected via pneumatic tube system to other labs for ease of access after unlocking it. could even be a mutation for beating the bosses in this arena specifically.

Posted

the other way i can picture this arena is if it is exactly a glass jar, the lid has a computer terminal on it that you input the material to choose the boss and then the lid opens, you drop in(fall damage removed for entry) and then the boss drops in and lid is shut, kinda like when kids would catch 2 bugs and put them in a container to make them fight. if you lose you bag appears at a predetermined spot outside the jar.

Posted

A different way you could prevent cheesing is if during the fight you would need the player to travel across the battlefield to idk, press a button, or pull a lever.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...