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Grounded 2 suggestions (PC)

Technical / Quality of Life:
1.)
Allow holding E to continuously collect targeted items, instead of requiring repeated presses for each pickup.
2.) Pressing TAB currently opens the menu, consider making holding TAB open a radial menu for faster navigation.
3.) Add a way to cancel drawing the bow (e.g., single click R to cancel), since holding R is already used for selecting ammo types.
4.) Press X instead of hold X to remove blueprints, hold X still removes built structures.
5.) New Sprint behavior: Holding Shift = sprint only while held. Tapping Shift = auto-sprint until releasing movement keys (best of both worlds).
6.) Resource Analyzer: Instead of alternating SPACE and ESC (Analyze → Skip → Continue → Skip), let SPACEBAR handle the entire process.

Visual / UI:
1.)
Hide or change opacity of above ground player map markers while underground.
2.) When you lose your backpack, reflect that visually on the character model.
3.) When in inventory menu show hotpouch items bar.

Gameplay / Immersion:
1.)
Add the ability to drop a torch quickly via hotkey to create light.

PS: If a mod reads this please delete my other post as I included it in this one.

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