eire1979 Posted 7 hours ago Posted 7 hours ago When crafting recipes for armour and weapons for your archetype, e.g mage, and do 200 kills to unlock your mutation for the build. It would be great to also open a skill tree similar to those from Avowed, however will a lot of progression needed. Either science currency + number of kills e.g. 250, 300, 350, for each skill/perk point. This would add more deeper customisation in your build types whilst hunting down more science points and have another sink to put them in. I love Avoked and would be great to bring in some perk from that game too to add to the create start of archetypes in Grounded. And when unlocking a skill/perk point, a storyline would update to take to the computer to find out about skill trees.
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