Greg Avila-Stanes Posted August 26 Posted August 26 Following on from the same suggestion I left in Grounded. I love the class armors but would like to use progression on all armors some start at tier 1 when they unlock, but then with upgrade rocks and bug parts make it tier 2 then 3 etc. this way people can wear what ever armor they like for there style but they upgrade the same with some different abilities. Example of Mage armor Acorn armor: Tier 1 - can be upgraded all the way to Tier 5 via story progression and will require more parts as it goes along with then certain abilities that can only be used with this type. Lady Bug armor: Starts at Tier 2 but the level would be the same as an upgrade Tier 2 Acorn armor and level the same but for different look and abilities. The main difference in stats then would be the classes only with Tank having more health etc and Archers more speed. Thoughts?
Greg Avila-Stanes Posted August 28 Author Posted August 28 Or even to make it simpler why not have Tiers 1 thru 5 of each weapon/armor but as part of the Tier 2 recipe you must have an upgraded Tier 1 of the same type with some kills/hits taken to its name. Just so the Early tiers aren’t worthless as it seems they are replaceable so quickly I mean even on WHOA! I’m at tier 2 in less than the first hour of game play.
Matt__AsA__Hatter Posted Sunday at 06:27 PM Posted Sunday at 06:27 PM There's a better chance of them adding in a transmog machine to let you just make one set of armor look like anything else. With the 'founders packs' that override a cosmetics look they can just implement a system where you put into a machine one set of armor that holds the image then wear whatever you want and your look wont change. That's how Abiotic Factor solved it so they could have Tiers of armor while still letting the players look however they wanted to. I also anticipate them selling other ones in the future too. It's easy money for companies to make now.
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