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In the game, when you place lamps in your base, you expect to be able to see your illuminated base at night, and if you have a lot of lamps, it should be increasingly bright (cumulative total of all light reflecting off the same surface). If you are close to your base (less than 20 tiles away, you can clearly see the light from plant lamps, our brightest source of light currently. However, if you move further away, like 50+ tiles from the light source, your base fades into the blackness of night like a shadow being swallowed up like a black hole.

So can the developers either fix the light casting mechanic ingame, or if that is not possible, maybe let us chop up the pop cans in the yard to get some reflective aluminum?

image.png.b46c4487ecf790895f2b98f030de1291.png

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