Alicia Posted Sunday at 09:59 PM Posted Sunday at 09:59 PM I understand that there are many pine trees in Pine Hill, so a drone flying overhead would only see the tops of trees, but that's not how maps work. Cartographers don't draw the tops of trees; they draw what is under the trees. I would like the map to be improved so that it maps the ground underneath the pine trees. The current version of the Pine Hills map isn't serving the function of a map. If you want to keep the pine tree aesthetic, it could start off as a map showing the top of pine trees and switch to showing what's under them after that area of the map has been explored. On a related note, when I'm inside an anthill, it would be much more useful to see a map of the tunnels that make up the anthill than to see the surface features, which don't help me figure out where I need to go underground. I've played other games that switch to a localized map for each area.
Alynxkia Posted 2 hours ago Posted 2 hours ago I also find the map lacking. Somehow I find it worse than Grounded 1 which was literally just outlines. They almost went and put too much effort into trying to make it pretty rather than useful. I understand that it is designed to look like a brochure map. Bravo, it does look like that, but I have fancy high-tech arm gear and I want to be able to have a far more useful map in it. Preferably one that can zoom in further and has a couple layers so that explored cave systems can be displayed. I did get through the entire first game many, many, times without being able to see the caves systems, but they have gone for a much bigger world this time around and it would be nice to know when I have found something that I haven’t already explored as it’s not mapped yet. I would not like the tunnels displaying ahead of exploration though. I want to find things on my own. I suppose I can just start building something outside of cave entrances to show that I’ve already gone through them so it’s not really really world ending.
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