Lonnar Posted 21 hours ago Posted 21 hours ago Hello Grounded Team, first of all, I understand and appreciate that Grounded 2 is still in prerelease. I enjoy seeing the game take shape and I know content will continue to be added over time. That said, there’s one aspect of the current build that feels frustrating: We receive blueprints for gear and items that cannot actually be crafted, because the required materials aren’t obtainable in the prerelease. Unlocking a blueprint is normally exciting, but right now it often leads to disappointment when I realize I can’t use it. From my perspective, it would make more sense to hold back blueprints until the related content is ready. This way, everything unlocked during prerelease feels meaningful and achievable, instead of being a reminder of unavailable features. Another point is Tier 3 tools and progression. Many materials and areas in the world seem to require Tier 3, but those tools are not accessible. I had expected Tier 3 to become available during prerelease, but at the moment a lot of content feels visible yet permanently locked. I completely understand that development takes time and not everything can be available at once. Still, I think the prerelease experience would feel more rewarding if either: unavailable blueprints/materials were hidden until ready, or at least part of Tier 3 progression was introduced during the prerelease phase. Thank you for reading this feedback, and for all the work you’re putting into Grounded 2. I look forward to seeing how the game continues to grow!
Zsword Posted 15 hours ago Posted 15 hours ago I actually can't think of a blueprint I can't build right now. There are some that are in finite quantity (Snail shell shards, for example), but everything I've seen I've been able to make, and I'm well into just doing silly side things in post game.
Lonnar Posted 10 hours ago Author Posted 10 hours ago 4 hours ago, Zsword said: I actually can't think of a blueprint I can't build right now. There are some that are in finite quantity (Snail shell shards, for example), but everything I've seen I've been able to make, and I'm well into just doing silly side things in post game. I dont see a way to produce the globs for the ice sickles or for the coaltana. would love to make a second pair of icesickles or a coaltana. The snail-shells are what really pisses me off, though. If I cant farm them, I effectively can't use the sanil armor because i cant repair it. Now its just a trophy in my base.
Zsword Posted 2 hours ago Posted 2 hours ago 8 hours ago, Lonnar said: I dont see a way to produce the globs for the ice sickles or for the coaltana. would love to make a second pair of icesickles or a coaltana. The snail-shells are what really pisses me off, though. If I cant farm them, I effectively can't use the sanil armor because i cant repair it. Now its just a trophy in my base. There are in fact Globs pre placed in the game for you to make the Coaltana and Sickles. They also only use candy to repair so they're even sustainable. (Though someone in a full four teen team would be going without a fancy elemental tier 3 melee) Snail armor you can at least take advantage of upgrading armor gives it a free repair for 3 repairs currently, though yeah, once you burn through those it is kind of a trophy set until we get our tier 3 busting unlocked this winter.
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