Werlain Posted 4 hours ago Posted 4 hours ago Hi everyone, happy to be testing this new installment. I must say I'm eager to see more; the game looks promising. I'll add the little things I noticed. Just before the fight with the stranger atop the BurgL statue, the opponent calls us "little larva" (in French). Be careful, the E in petitE is missing. I think it's a shame to change the basic keys between the first and second games. For hours, we used R to consume food, now it's F. When we pressed TAB, we went directly to the inventory; it was better that way. Bandages have become a thing for the weak... You have to run and kite to use a bandage... in the end, you have to farm for hours to make smoothies. Regarding mounts, it's a brilliant idea. However, my spider vanished when I arrived much too quickly at the outer entrance of the "Flowerbed" outpost, where the yellow barriers are. My mount crashed into the barriers and returned to its nest at my base, and it was impossible to get it to return until I interacted with the nest. It would be smart to ensure that the same species as our mount wasn't hostile towards us. Which makes sense; one orb doesn't attack another, and neither does a red ant. It would be nice sometimes to not always have the same creatures attacking us. Omni-tool The idea is nice; at first, I wasn't keen on it at all, but using something other than science to improve it could add a little something extra to the game?!?! The only annoying thing (basically) is that E is for picking up objects and HOLD E is the interaction to use the Omnitool... and sometimes it gets stuck when you have to pick up objects, it cuts... Construction! So... sorry, but I'm not at all a fan of the circular construction mode... I really miss my menu interface. Besides, the current interface is not intuitive at all, not very practical, and visually, the old one was really more interesting. I think this mode is there to avoid having a long list like in the old interface, but it would be enough to classify them by component. For example, we select the construction mode, we choose structure, like in the first game, except that here, it offers them by type: Grass then stem then gravel, etc. And so we end up with the walls, floors, stairs made of grass first, then everything made of wood, etc., etc. I would find that more practical. Parrying I already had trouble with parrying in the first game. When I parry with my shield, normally I click at the right moment. In Grounded, parries have to be done five years in advance, and I find it breaks the combat immersion a bit. Quarz and Marble I think that given the size of the map, there should be twice as many spawns of these upgrade compositions. You still have to wander around for a few hours to barely upgrade your gear. Maybe do something related depending on the chosen difficulty. Lenient = lots of resources / Medium = average / Merciless = limited resources. Graphics The game is beautiful, but I think there are still some optimizations to be made. Grounded 1 at 60fps and maximum quality, the computer is fine, Grounded 2 at 60fps and minimum quality, my CPU and GPU are constantly loading, and yet I'm playing Sea of Thieves at 120fps and maximum quality, and it's stable. The PC only slows down when there's a shipfight. Milkmolar To say that I've played 15 hours, I had to find 8-12 teeth, and as for the megamilkmolars, I find it a shame that you need a level 2 hammer to break them. The Unknown Woman's Attacks I'm having a little trouble understanding exactly when the attack will take place. Several times, she announces that she's going to attack. I notice the purple circle around the hourglass decreasing, but suddenly I'm attacked even though it seems like the timer isn't at zero. I had the misfortune of grabbing a red ant egg, the one for crafting the mount, and I dropped it on the ground where I picked it up, and ever since, I've had an ant egg icon on my interface... something should be done about that too, because if you accidentally grab the item, you end up with a useless icon on your screen. ^^ Now let's talk about day and night. I'm having a little trouble with having so many minutes of daylight and nighttime. In spring, we have 18 hours of daylight and 6 hours of nighttime, which I think is pretty good. In summer, it's closer to 12:00-12:00. And in winter, we have a little less than 12 hours of daylight. But above all, I won't lie to you, like in the first game, I play with the gamma at 100%. Games where there's nighttime... it's horrible... all it takes is a ray of sunlight in the room we're playing in and we can't see anything on our screen. So yes, I'm happy to use a torch in a cave or tunnel, but on the rest of the map, a white light like the light of a full moon would be really comfortable in terms of gameplay, because I have to say that for the moment, as soon as it's 7 p.m. in the game, I'm going to make it dark. A pantry Like in the first game, the pantry is a lifesaver!!!!!! No longer having food spoil is a feeling of renewed life! It should be available shortly after the mount (it's already a bit early to craft it, like 20 minutes after starting the game, right?) In short, this second installment is very, very promising, but in terms of the interface, let's feel the same magic as the first.
Werlain Posted 4 hours ago Author Posted 4 hours ago I'll add things I notice here as I go. For example, I forgot to mention that the Orbilète mount sticks a little too close to us when we walk and follows us. Sometimes it even lands on objects we try to pick up on the ground.
Alynxkia Posted 3 hours ago Posted 3 hours ago (edited) In my game the unknown woman’s attacks always happen at 10pm the night after I get the first notification that the attack is coming. I happened to be on a log/stump that was part of the fence the first time and found those logs make for easier encounters as not much can reach you. I don’t know if the attacks are supposed to be as consistent as I’ve experienced them. There are times when I go to sleep and I get the warning that I might be attacked in the morning, but that is never happened. Personally I would like the hourglass icon too either remain on screen (discretely) or be in the menu I can access. Edited 3 hours ago by Alynxkia
Raven Scar Posted 2 hours ago Posted 2 hours ago i understand what your saying but i find no issues besides the Buggys getting stuck on terrain. That said Petit and Petite are both correct with Petite being the feminine and Petit being masculine, it may be reflective of your teen. As Orb Weavers, they do attack, where i used to live, we had a small area out back many would call a garden, the only greenery was a foot high bush that was home to dozens of Orb Weavers and watching them, I can confirm they are territorial, they don't like other weavers in their home and will threaten then attack, so being attacked while riding one through anothers territory is perfectly normal behaviour and adds a layer of realism
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