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I love Grounded (over 500 hours in the first one), and the sequel has proven to be everything I could have asked from a sequel. It’s absolutely delightful, and I truly believe the only thing ahead of us is more awesomeness! 
 

Please note that I haven’t gone to the statue yet, so if some of these things are unlocked on that optical disk, ignore it. 

 

That said, there are some random things would be nice to see. 
 

1) A wider reach for crafting stations to nearby storage (and a wider reach for hot deposit) would be very welcome to help manage clutter. Especially with the incredible quantity of new resources available compared to the first game, storing everything is going to take up sizable amounts of space and the relatively limited reach of crafting stations forces me to clutter my base’s crafting and storage into a fairly small area.

2) A small amount of ability to clip structures through terrain would be welcome. Maybe not as much as you could in the first game, but it has made putting walls up for a base a little awkward when you’re building on very uneven terrain. I’ve ended up with weird gaps at the bases of walls since I wasn’t allowed to  build into the ground. 

3) A way to harvest Ice Shards from the Frosted Grass without needing to cut down the grass. I end up either being forced to trudge through the ice cream cart to gather it in bulk or awkwardly leave dozens of grass planks on the ground causing system drain until they eventually despawn. (If I’m just being dumb and you can already do this, forgive me)

4) An option to require a double tap or other additional input than simply pressing the button to ride a Buggy. While instant riding can be very helpful to make a hasty escape, much like pets in the first game Buggies like to walk in front of me while I’m picking thing up, causing me to ride them unintentionally. A minor inconvenience, really, hence why an option would be nice. 
 

5) On the subject of Buggies, a way to heal them using a consumable of some kind would be very welcome. Their natural healing is great, but in combat they end up being more of a temporary distraction for enemies rather than reliable combat support due to their inability to stay standing in prolonged fights. 
 

6) Upgradeable Shields. One of my biggest gripes from the first game as a shield user was the inability to upgrade its durability, and more importantly to use repair glue on them. While I will admit the Ladybug Shield does have very, very respectable durability in Grounded 2, it’s always felt weird that shields are about the only things you can’t upgrade. They don’t even need to get a block gauge increase as far as I’m concerned. Just the durability upgrade (and repair glue eligibility in case we do get repair glue down the road) would be plenty in my book. 
 

7) Designated inventory slots and quick resupply. What I mean by designated inventory slots is the ability to designate an inventory slot to a specific item we choose and the game will only put that item into that slot. So if we designate a slot for Fiber Bandages, the slot will never be filled with any other item unless you go in and clear that setting. Or designate an inventory slot to a torch so you always have a slot to unequip it to. Also make it so that it does not automatically hot deposit items out of those designated slots, keeping that item filled with the item you want but allowing anything over that amount to be stored for later. (Most useful for repair glue.) 

It’s a feature that comes from my time playing Satisfactory, and it made inventory organization a breeze. The followup to designated inventory slots is a way to quickly resupply those item slots from nearby storage. If we designate fiber bandages to a slot and Lady in Red to another, one command to instantly refill those designated slots to full capacity would make things significantly more convenient. Less forgetting important things and less time running back and forth through the base preparing for our next outing. 
 

8.) A way to see our Buggy’s inventory from our regular inventory menu and to send/retrieve items to/from our Buggy’s inventory directly from ours in the field. Unlike Pets in the first game, we have to interact with the Buggy to access their inventory, rather than having access to it from our menu while they’re in range. Not a huge deal, but it would be convenient, especially seeing as how we can already do this with containers; just not our inventory in the field. 
 

If I come up with anything else I’ll bring it up, but I figured I’d say something and try to help make the game even more awesome! 
 

Keep up the great work Obsidian! I can’t wait to see what else you have in store for us! 

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