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Posted

While it is an interesting change it does complicate using a shield. I suggest either making it similar to Grounded 1 so you still have the option to work at night or making a light headband that attaches to any helmet so you can keep your same protection and have an option for light.

Lag on PC is marginally better, but a lot more optimization is needed to make it playable for more than half a hour at a time.

Posted
5 hours ago, Raven Scar said:

it's highly likely fireflies will return so with that the headlamp should return as well, not sure on when

While the firefly headlamp was great, I would like an option of a light trinket too, so that I don't have to give up head armor defense to hold a shield in dark areas, especially if this game is going to scale up past tier 3. (though the only time I found a lightsource necessary for combat in the first game was termites, since they don't have eyes to glow and give me tells.)

Posted
5 hours ago, Zsword said:

While the firefly headlamp was great, I would like an option of a light trinket too, so that I don't have to give up head armor defense to hold a shield in dark areas, especially if this game is going to scale up past tier 3. (though the only time I found a lightsource necessary for combat in the first game was termites, since they don't have eyes to glow and give me tells.)

honestly not a bad idea, instead of a standard trinket though, how about an automatic lantern that sits in the trinket slot, that turns on at 1900 and off at 0700. Or allow us to upgrade the headlamp to match our armour, or a variant for each archetype, so a circlet lamp for mage, ladybug or snail for fighter etc, basically using the corresponding resources, they could name them Mage Light, Fighter lamp, Rogue Light, etc

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