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So like, bugs and spiders n stuff have been around for thousands of years and have mastered crawling, hence all the legs each species has. In Grounded 2, the ant and spider buggies seem to have forget that they can crawl just about anywhere. Up walls, up-side-down, etc. Now, I know that giving them the ability to crawl up the side of a wall would be a bit "o.p." and defeat the purpose of all the different pathways that took a lot of time to develop from a dev point of view. But at least make it so we don't get stuck trying to crawl over the smallest mound of dirt or a rock that isn't very large.  Some of the larger rocks and the spider or ant just scurries right up the side but smaller rocks and dirt clods seem to impede the forward motion of the buggies.  And at least give us some sort of "spidey or antie powers" and allow us to sort of maybe scale a small wall of a certain height with their crawling abilities.

   

Posted (edited)

Suggestion after playing a bit with the spider and the ant:  It occurs to me that if a real arthropod/arachnid can reach 1 leg and grab hold of something across a gap of space, it can traverse that gap no problem then and I feel that's how the bugs should behave here.  Additionally I noticed I have to "hop" onto a stick/stone that I should be able to just step over or if I decided to turn onto the stick/rock and traverse along the length of that object.  Please keep these real bug physics in mind when moving forward please. 

Additionally, the ant soldier should be able to grab a snail shell or something and be able to carry it in its jaws/mandibles too!

Edited by garbagepukestupidname

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