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Hello, I love grounded 1 and 2 and would love to increase the itch scratching that can be done with this game. I would like to see more traps like pressure plates with sprigs and acorn sides. As well as traps using elements that are seen in the bugs, like blue butterfly wings to send freezing winds to slow enemies and clover trapdoors that lead to spike traps or sizzle pits. Or a bait trap that calls down the crow to pick up the coated bug and drop it onto its friends where the bigger the bug the more friends it hits and the more damage it does.

In addition for single players, could we have our own minds control workforce or allegiances with ant queens that are not dead or stuck to the ceiling where we can request worker ants that we can assign to gardening,  small resource runs or resetting traps while you're gone? 

I know we have waves that the masked stranger (which i believe is the missing scientist in the portrait with the sticky note afflicted with unstable goo) but I would love to have a medieval battle happen with seige machines taking over strong holds and catapult defending from hordes of bugs to acorn cannons piloted with hacked o.r.c. minions the player obtained to help defend your base. We have a massive map and a bigger one coming, its prime opportunity to really drive that dnd esthetic and add these into the game, reverse dungeon the enemy and maybe have some rescuable npcs.

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