Roger Riley Posted 12 hours ago Posted 12 hours ago The use of holding the E button for a tool makes it have less feedback and makes it less immersive. I don't mind the E button for using the tool but changing it to the 9 key, will make it more like a physical item and tool than something that disappears. The 9 key is out the way so it doesn't get in the way in combat but can realistically added on to the hot bar without changing the UI that much. Also this would make it so we can use the right mouse button to interact. We would still only be able to use it on the materials like it is now but this way makes it more interactive and more an actual object than something that spawns out of nowhere. Multiple hotbars would be awesome to have again. Currently the inventory system is a bit clunky to use. I think starting off with only one is fine, but unlocking two or three additional ones over the course of the journey could work. Thankfully, with the addition of the omni-tool and the removal of the regular tools this issue isn't nearly as bad. I tend to carry around two to four different weapons for different combat scenarios. This alone take up half of the hotbar. I also bind my potions to the hotbar, so if I have more than a few I don't have anymore space to quickly change between items for combat. So right now I have to enter the inventory to equip my combat armor and potions to the hotbar. Despite my somewhat neutral tone, I am in love with this game right now and I cannot wait to see where this goes. I think that this could become my favorite game of all time. Keep up the great work obsidian!
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