NukeGoose Posted August 4 Posted August 4 for information:currently playing coop as hoops with someone playing willow. both on xbox series x -randomly clipping through the ground. oddly enough grass physics isnt the culprit here, it just sometimes randomly happens. have also noticed that occasional a slice of the terrain will dissapear and reappear. if this happens in your path or under you, you fall. happens more often when on a buggy, assuming its due to loading the world too fast. but you dont always die. if you log out and in you are still under the map. only fix is to load a previous save or give up and game repair to claim bag. -random crashes. understandable due to state of release for game, sometimes happens after hour or 2 of playing, sometimes after 5 mins -sizzle chest gives 4 spicy globs, spicy coaltana says it requires 2 spicy globs but either uses all 4 or the chest only gives 2. unfortunately didnt check inventory in between to verify, and yes only one coaltana was made so no double crafting was done. -random spots on web bridges allow you to jump/run. happens more with ant buggy than on foot. think its a physics and clipping issue cause when it happens the web shakes. -during fight with mysterious stranger she will be actively walking towards one player charging up attack then with no warning 180 turn, leap across the entire room and attack other player. somtimes still facing original player she was walking towards. -various areas where items fall into the ground or arrows shot go through the wall. sometimes understood when a bug clips a wall and the arrow is stuck in the clipped part then releases, but sometimes a bow just zings it into oblivion. in the statue multiple instances of arrows falling down multiple levels, sometimes in unreachable places. -probably due to the state of release but there is currently no oven, but globs are in the game and only obtainable from sizzling and frozen chests. -mantis have huge clipping issues. a mantis can physically be up on a leaf, but rapidly glitch to the groundand back to look like its in both places. attacking either results in nothing happening until mantis unsticks itself and hops away, usually to get stuck again. - not sure if its intended but bugs seem to have a agro/sight radius vs cone. i can be crouch walking up on a wolf spider thats still quite some distance away and i get the threat detected notice and it jumps at me. the same can be said for various other bugs. -cattepillar is spiny but doesnt deal thorns damage to melee attackers. not sure if its intentional but i believe it should. -un named buggies for players joining a co-op world can cease to exist but still be registered in the buggy selection wheel. 2 fixes have been found: world owner logs in, puts own ant in nest and other players ant randomly appears. either in nest or beside him. unclaim and send to nest. then player 2 comes back in and claims. 2nd fix:name your buggy. not sure why this fixed it but never had the issue after naming. -base supports not recognized/updated until after a world reload. had an issue where i built a base and everything was white as far as what was supported. logged in the next day and everything was red and everything said it supported everything. removed a blueprint that wasnt even built and base collapsed. tried upgrading base and base collapsed. went through about 6 save restores before i decided to place another foundation to anchor base and all updated back to white with just the new foundation supporting all. also to note every time the base collapsed only the base itself would fall. workbench, beds, spinning wheels floated in air. will update here as i find more, also feel free to add here.
NukeGoose Posted 3 hours ago Author Posted 3 hours ago when venom stacks high enough to actually cause full venom bar if you hop on your buggy(i specifically used orb weaver) you stop taking damage. if you maintain on your buggy until venom is clear and then get off, your screen maintains the visual effects of full venom. as well when hopping back on buggy it clears but only while on buggy. orb weaver then gains the ability to jump several times higher(tested jumping up the grey bricks near statue outside fence and was successful). orb weaver doesnt take fall damage from new jump height even though a fall from shorter distance would stun it-repeatable -tested random sound glitch may occur when hopping on and off buggy quickly while in a tunnel or underground. this makes it to where when you resurface all sound seems like its got the cave echo effect(sounds like you are still underground)-was able to repeat but not consistently when upgrading floors of a base that there is nothing below, materials from previous floor fall down instead of staying above. this doesnt seem to occur with foundations unless half or more of the foundation has a gap under it. also occurs when recycling items placed on the floor that has no ground under it.-annoying for bases built up instead of ground level-consistently reoccurs. when dismounted from buggy while jumping, either on purpose or because you get knocked off, if your character falls onto the buggy you take extra damage. have noted going from full health to 10 when dismounted mid air only buggy jump height above ground. 2 instances of respawning at base and watching the bag icon fall through the world and reappear back at onboarding where the repair would put it, but 1 m underground. using game repair doesnt bring it up to surface, assuming this is because game thinks its already there. had to reload game to fix. raw science orb underground near western picnic table milk molar. its in a cave that requires red ant buggy and the only thing in here is the raw science. if you approach it you can see the edge of the raw science, if you angle character just right to look under the floor you can see it and note theres nothing below it so theres not another tunnel to bring you to it. when looking outside maintenance yellow tape border you can see floating water droplets. im assuming this is where grass is but the grass is not showing because its under development. have noticed the same phenomenon if you build where grass was. occasionally water droplets will spawn mid air where grass used to be. related to above water droplet behaviour i have noted several instances of smacking grass and the water droplet not falling. then if you harvest the grass, the water remains floating as if its attatched to a point in the game instead of to the grass.-happens randomly and hasnt happenned to the same grass piece twice in a row yet. randomly some cassette tapes dont play. this is my 2nd playthrough and they played before. even making sure no other dialogue is happenning doesnt prevent it. however, the icon for having found the cassette stays on the screen for as long as the messages normally play and theres a click when it dissapear as if the recording shut off.
NukeGoose Posted 3 hours ago Author Posted 3 hours ago Buggies have an attatchment issue. after dismounting buggies they try to get right on top of you. when you move away they try again. this is extremely annoying when trying to harvest something the buggy cant like t2 weeds or pine needles, milk molars, quatzite, marble etc. while trying to break them the buggy moves on you preventing the harvest action.-happens every time. i realise you can hop off buggy and tell it to stay but its already trying to move to you at that point. they need a 5 meter or so follow distance(wont move to you until 5m away and wont come within the 5m)
NukeGoose Posted 3 hours ago Author Posted 3 hours ago when buggy is in base, either after loading in to save file or sleeping, buggy will consistently move to the foot of the bed. with my base being off ground he clips through the floor and wont move other than violently shaking. have only found 3 methods to fix. send to nest-works half the time. walk away and whistle him to follow-usually works if i de-render him. mount buggy and dismount, then wait for him to bounce off of you, this unsticks him and makes you stuck but if you remount buggy you are both free.-this happens often but not every time. has only happenned with red ant so far.
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