Urganot Posted 15 hours ago Posted 15 hours ago Hi, This is a collection of feedback/ideas about the current state. Ill try to be clear in my wording by using bug for issue and insect for the animals First of all, I really loved Grounded 1 and played it a lot. Grounded 2 right now feels like Grounded 1 but better (except for some bugs here and there)
Urganot Posted 14 hours ago Author Posted 14 hours ago Buggos: I really like the system for now I would love to have a much deeper system here. Some ideas: Automated tasks: Send to buggo to collect resources like weed stems/grass, build set blueprints, help machines like the spinner to speed it up, base defense, ... Stats: Stuff like speed, health, endurance, strength, ... Breeding: The ability to breed my buggos for various reasons. For example to improve their stats, specialize the buggo (carrying capacity for one, damage for base defense for another) Maybe introducing mutations through breeding would be fun Equipment: Equipment for buggos Bugs: There seems to be a bug when ridding your buggo and entering a are where it cant follow you, it is despawned. The only way I found to resummon it is to walk back to base and get it from the nest It should either just dismount you and leave your buggo behind or allow us to summon it where ever we are as long as it didnt die Compared to Grounded 1 it feels like a lot more insects/materials are stuck under the world QOL: Hot swapping between different weapons must be improved Right now, if you want to use multiple weapons, you would either have to put all of them on the hotbar or open your inventory to select the one you want To use the correct mutation means you have to go to the mutations tab and change them manually. A better solution would be for the mutation to automatically switch to the one for the equipped weapon (if you use a weapon mutation in the first place) Insect weaknesses should be easier to see When looking through the peep.r the information panel should stay open for a few seconds so I have time to read information especially if it is an enemy that moves a lot Another suggestion would be icons beneath the enemies name that indicate weaknesses/resistances after it has been analyzed using the peep.r Combat: Breaking through block, especially using a charged attack, should be more punished. It feels really bad fighting a spider and breaking a block with a charged attack just for the spider to start blocking again Not sure what the issue is or if it is one at all, but I never once used a dash in combat. Blocking is just superior in every way I could see that it is being used for repositioning but as someone who is mostly playing solo, that is no thing for me
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