Sorumeito Posted yesterday at 07:59 AM Posted yesterday at 07:59 AM I Like the spike traps, but I think there should be snare traps, gas traps, and bait traps (bait traps coating the attacking bug with bait for a specific and larger bug leading up to up to small lizards and snakes) Perhaps creating a basement area where you can build down and fight earthworms or tame earth worms to bring and drop off specific items. Have it like a modified o.r.c. helm that is controlled from the S.C.A.B. to bring pebbles or grubs items, or similar items that can be harvested at the end.
Raven Scar Posted yesterday at 12:02 PM Posted yesterday at 12:02 PM Tiered Spike Traps, maybe T2 could be with Red Ant Mandibles and T3 with Scorpion Stings that venom over time.
Sorumeito Posted 20 hours ago Author Posted 20 hours ago Tiers are always good, but I like creative variety outside of my forgetfulness (que new post over basically the same thing but in depth bc I done forgot about this post) but like I would like traps like pressure plates or spike pits that can be a stand alone or paired with a trap door that can reset. reset, taking damage each reset. Or even bait traps that summons the crow to pick up a enemy and drop it on the other enemy bugs. Or heck, we can take inspiration from the ancient dungeon keeper games and use pillars or stem rods that can either spin freely when attacked or on its own powered by wind or water. They already have a set up for war, why not DnD rampage through with your own base that you protect or a small settlement of survivors to keep safe and build beds and homes for, assigning tasks to keep them alive while you forage or take over a mind controlled earthworm that can scavenge resources for you from a heavily guarded fort that you must take over. To keep the survival aspect of it, the npcs can subsist off of you where your water reserves can finally be tapped into rather than having a more than efficient dew collector and a full acorn of water just sitting there... menacingly. Where slowly over several missions you can recruit followers to help solo players guard their base or have a follower to help you out on excursions where you dont have to cheese the game by carrying 300 arrows, a sprigs bow and extra sprigs to just get rid of a wolf spider or mantis. Have a solo option to let you. GET. IN. THERE. And battle it out using strategy survival elements to overcome obstacles, placing armor on mounts and followers designing them for specific classes or be an all-rounder. Heck in grounded 1 they have a staff that summons ants (i never figured it out to summon ants, but I boinked the crap out of that stink bug with it) I would love to swap from ranger to fighter, if only I had some kind of support for myself outside of my naked ant or orb weaver to help aid me in not dying 40 times spam saving and reloading bc I needed rare resources and didn't want to lose my spot bc the game randomly throws a wolf spider into a mosh pit of scorpions and orbweavers next to the podium as I watch trying to help whittle down the the highest health critter only to get surprise putted by a baby scorpion and slapped by a orb weaver Jr, taking me down to a hair of health left as I see 2 more larger critters coming right at me. But when I die and reload, none of that happens. Like I love that randomness of the, "oooo shiny" mentality, I dont want to diminish the game to a game of chance. I want to overcome obstacles that yes may and can end me, but that i have a chance to try and make it through. Heck even the main boss fights can stay the same, just have the followers and mounts (unless they plan on a mount vs mount boss fight...pls) stay back to fend off oncoming bugs or to rush back to defend the base from a well planned out and executed plan by the masked stranger (which i still think is the scientist from the portrait in the beginning with a sticky note, only difference being that she's addicted to berries and unstable goo which causes color changes and purple blood)
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