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Featured Replies

1. Ant mounts

What i really liked about grounded and still about grounded 2 is that almost every piece of equipment is viable but apart from basic tools and weapons you´re not forced to use anything specific. however with the root walls that kinda changed. for exploration you basically NEED the soldier ant pet, however it´s fighting and survivability potential is very limited.

I´d either make it so you can have multiple of the same pet (Tier I 3, Tier II 2, Tier III+ 1) or add a sort of leveling system for pets (similar to Smalland: survive the wilds) or add specific armors and mutations to buff pets (similar to summoning builds from grounded)

 

2. Spider nest building

I dont know if this is intentional but i dont think so. For some reason the placement of the spider-nest is very weird and feels bugged (no pun intended because spiders aren´t bugs). I´d love to see that fixed.

 

3. Performance

Propably an obvious one but the performance of grounded 2 is currently not... ideal. I have a somewhat beefy PC that was able to run grounded smoothly on 60 FPS however it keeps struggling and lagging on grounded 2, which is especially apparent in multiplayer. it´s also not helpful for fighting.

I have no programming experience and only a VERY basic understanding of code, so i basically dont know what i´m talking about but i have an idea. what if you would "unload" every creature that is more that 30cm away from all players and not currently engaged in a fight. that might help with performance (if it´s not already implemented) while also maintaining the immersion. but again i have no idea what i´m talking about.

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