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Big on this and straight to the point, this game is amazing so far. I figured having these things from the first game would really add to a more efficient playstyle overall whilst still maintaining the core experience

 

  • An option for the current SCA.B device that shows the original interface from grounded 1, (in pause menu options or in SCA.B menu options)

Being able to access the user interface for the SCA.B device from the first game.

I'm very confident that a lot of people would appreciate this as a feature, maybe a scheme you could unlock along the way, or a legacy option to pay homage to the first game, like a hidden feature. 

not as big on this one, I just thought it would be fun and nostalgic

 

  • Mutation Loadout radial from the first game, A, B, C, & D, (maybe as a second page after summon options) Could potentially add E, F, G, H classes as a full radial 

despite overcoming the learning curves,  I can't quickly switch to mithridatism class in a wolf spider encounter like the first game, I have to go to the SCA.B menu and go to the mutations page while I'm being attacked , which just doesn't work

I do think now that we're in the "new" this is a good time to implement a full radial of loadouts because there's so many different classes and combinations to try. It would encourage people to do as many builds and custom classes as they can. giving more of the full experience

Because the right D-Pad is for summon options, there could be an RB or RT button to go to the loadouts radial. It might not as fast as the first game in a pinch but it will be faster than trying to navigate the SCA.B in a moments notice when your life depends on it

 

  • Multiple Hot Pouches (second, and third page from first hot pouch)

Unlike the first game, it isn't much faster to open my SCA.B menu while I'm trying to switch my weapons or armors that I couldn't fit into the first radial, without a second or third radial

RB or RT to go the next page, LB or LT to go back

Being able to move while you're using your radials so you can stay mobile in battle while switching weapons, classes, armors, healing, etc.

(I could be missing something, if there is multiple hot pouches correct me if I'm wrong. I do not see multiple hot pouches as an option anywhere but I do see key bind options for multiple hot pouches. nonetheless, I am confused.)

 

All in all, everything is perfect, now I have 2 separate grounded games to enjoy endlessly.

I just wish that same conveniency factor from the first game could be in Grounded 2 so I can play more tactically. 

-best regards, GONEGHOST.

 

 

 

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