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Posted

G1 map was more dense in landmarks and organic story pieces. You could look into the distance, see something interesting and get curious about exploring there. 

G2 map has much less of that and it feels much more generic, bland, gamey and uninspired. 

Not sure if it's fixable in EA but I'm just going to put this out there - you did something very right in G1 and failed to replicate it so far, when it comes to map design. 

Posted

I agree, but its also early access so you really can't expect all the content to be in the game and ready to go, even the first one started off bland then turned into a solid game 

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