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While playing last night, I encountered an inventory screen issue that required me to restart the game. I was also able to repeat the menu lockup after the game reloaded. Btw, I'm playing on an Xbox Series X console, and I was hosting a multiplayer game and was the only one in the lobby.  

To recreate the issue, I opened a storage basket, transferring inventory between myself and the basket. While on my side of the inventory screen, I highlighted a red ant egg and brought up the submenu to look at the recipe for it. After it loaded the recipe menu, no buttons would respond at all. I could still hear background activity sounds from a snail and an aphid passing by, but the B button did not back out of the menu. No buttons would do anything, and I had to quit and reopen the game. I repeated it with the red ant egg and storage basket, but I didn't try to do this with other items. I did not try this with the storage chest because I had not unlocked it yet, and I was so excited to be playing, I just made a note and moved on. 

Later, while my husband was hosting a different game save and our nephew was playing (all of us on Xbox Series X consoles), the game crashed and kicked us back to the main screen. We were all exploring separate areas, but when the game reloaded, we were in exactly the same position with all the same inventory items. I have nothing specific to report for a root cause; I just wanted to give kudos for the game reloading exactly where we were after a crash. 

The only other thing we noticed while playing last night was that random rocks and grass kept strobe flashing in and out, while I believe it was time for them to respawn after they'd been harvested. The option to harvest would come up, but we couldn't really interact with the resource to make it stop or go away. However, after about 10-15 minutes, the resources stopped flashing or disappeared. 

The last issue/question to add is how do you automatically return to sprinting after stamina regenerates? In Grounded 1, when sprint was enabled, it would auto-start sprinting again after stamina refilled. Is that a menu option I have set incorrectly, or was that a change for Grounded 2 to conserve stamina? If so, for quality of life improvement request from myself, can it please be added back as a menu option? Is this the right place to request such a change if this is not a user issue? When farming for resources, I like to put on the aphid slippers and boogie through the yard. But last night, it was kind of annoying to have to keep clicking the left stick to start running again after the stamina bar ran out. Maybe that's a personal preference, but I enjoy being able to zip through the yard for resources or just general exploring, and just keep running. 

None of this is meant to be negative in any way. I hope it was constructive enough to be repeatable in testing. Some of the new button mapping was a learning curve, but it is so much fun! It is so frustrating when sequels change the original recipe that made the gameplay so great. Fantastic job picking up where we left off and keeping the same gameplay magic while continuing the story and adding to the journey that makes this game so awesome. 

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