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Posted

Bugs:

1. Lag, especially with multiplayer. The host is fine, but whoever joins has a lot of hitching and fps issues. 

2. Multiplayer issues in general. I had a save made, but when I invited my friend, it said the save was no longer available. 

3. Respawning. Pressed respawn after dying and was stuck staring at the world. When pressing escape it said: "Can't save: no player character found"

 

Feedback:

1. I enjoyed having the freedom to choose what goes on my hotbar

2. At the very least, I NEED to be able to scroll through my hotbar, I can't do the numbers.

3. I don't see the point in making the axe, hammer, and shovel "easier". I liked having it and being able to hit the grass instead of just sitting and holding E. Might just be a personal preference.

4. In conclusion, I just liked a lot of the features in Grounded... if you kept everything in grounded and just changed the map and story, and added these new features like riding bugs, I would've been fine lol. Just my opinion. 

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Posted

LOVING the game so far, here's things I've noticed

 

Bugs:

-I keep getting clover and gnats disappearing under the ground, and trhe clover especially likes to slide forever on seemingly flat ground.

Feedback:

-strafe speed seems a little low/ movement isn't as polised as G1 yet.

-Holding E on the omnitool is less than satisfying compared to OG tools. I'd like to be able to manaully swing the toold with clicks.

-Very much not a fan of the crafting wheel, I miss being able to pick from the full list of building menu items.

-Parry timing seems a little late vs. the enemy animations (possible skill issue)

  • Thanks 1
Posted

Lag is definitely a problem. I was trying out the new option to have a save anyone can access even when I’m not on to host but oh boy we had to take a break and go play OG Grounded again because of lag. Even as host on Steam I had lag. Oh and some of the items were falling below the ground occasionally.

 

However! With what I saw as upgrades to the original in terms of tool use, enemies and such, I was extremely pleased with the direction they are taking the sequel.
 

Honestly because of the studio’s history I’m way more confident in seeing these things fixed than I would be with things made by others. They have a good track record.

  • Thanks 1
Posted
2 hours ago, Vixen525 said:

Lag is definitely a problem. I was trying out the new option to have a save anyone can access even when I’m not on to host but oh boy we had to take a break and go play OG Grounded again because of lag. Even as host on Steam I had lag. Oh and some of the items were falling below the ground occasionally.

 

However! With what I saw as upgrades to the original in terms of tool use, enemies and such, I was extremely pleased with the direction they are taking the sequel.
 

Honestly because of the studio’s history I’m way more confident in seeing these things fixed than I would be with things made by others. They have a good track record.

One thing I forgot to mention is I do kinda miss just swinging to take down grass with an attack click, but I also think leaving the hold “e” in the accessibility options instead would be good in case some people are prone to hand cramps!

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Posted

Not sure what is going on if its the game or me, I assume the game because it works fine with every game except this one. When I throw my spear it works 1 or 2 times then its like the button RB on my controller unassigns itself and won't let me use it to throw anymore. I have restarted the game, and everytime it does this I have to save and load if i want my throw button to work again. Any Ideas would be appreciated.

Posted
Just now, N0NT0X1C#5051 said:

Crafted any club, game crashes to Xbox home screen. Reload game and when loading multiplayer game saves it crashes again.

Ant* club, game crashes and saves won't load. Single or multiplayer saves loading cause game crash

Posted
9 hours ago, N0NT0X1C#5051 said:

Loaded into friends world after leaving yesterday and my buggy won't spawn in even after I try to call it in.

Craft "ant hill" then you can recall your buggy. I had the same problem but this fixed it

Posted

There needs to be a better way of handling failing the "A Strange Warning":
The 'dial' that gives you the countdown doesn't really give you any meaning; especially when the time between warnings seems to decrease.
if you're going to have a dial, there must be some way of understanding what it means.  with health: you get hit and you get an idea of what it does.  Stamina, run a bit.  but the countdown timer? just randomly shows up with no real way to understand that you don't have 10 minutes, you have 2, or then opposite.  The first warning, i stood next to my acorn turret, surrouneded by spikes and _nothing_ happens.  then t here is another one. and.... _nothing_ happens.  annnnd then there is another one... and then 1 minute later you'r attacked. (or 2, or 5,  I have no idea, but if felt significantly shorter than the prior ones.)

Posted

Bug report:

I'm stuck in the walls:

I called my ant, Steve, to me as I was exiting the ominant lab/facitlity to the north east edge of the map (where the statue is, the garden facility).
I wasn't paying attention, and Steve (poor steve) was trapped in a wall.  And i got on top of him.  Then i was stuck.  Then i died of dehydration.
Immurement   is a horrible way to go.

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