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Featured Replies

I was thinking about movement around this massive new size map, on the first Grounded there was a fair few ideas i was thinking hang-gliders would be awesome and have points on the ground where you would have to setup fans that would keep you flying around for longer. Yes there are mounts but flying around this crazy size map would be pretty impressive, as in the first Grounded the map is visually stunning so seeing a birds eye view while getting from one point to another would be awesome,  even having it so you possibly had launchers to get off the ground and possibly catchers otherwise have it so the mounts could carry the hang-glider t9 heavy for the play to carry unless certain mutation is unlocked like the hauling mutation or something new. Just my ideas atm. What else does everyone else want to see. Or have ingame?

I made some drawings a while before the second game was announced and I have a weapon idea, well,  support weapon, and weapons for snails (excuse my handwriting)

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Edited by Tylerrr
Forgot pictures

Staves were my favorite weapons, we definitely need some more rapid fire ones. One's that have big areas of effect, and one's that are all about causing status!

 

  • 2 weeks later...

I have always been a big fan of 2 handed weapons. For example, in the first Grounded, the mint mace was my pride and joy in most of my playthroughs. In Grounded 2, I love the new class system prioritizing bows, daggers, sword/shield, and magic. But I can't help but realize that my beloved 2 handed weapons currently seem to be getting neglected. It would be awesome if there could be a sort of 2 handed brute or tank class to give 2 handed weapons some much needed love. There are many cool things that could be done, like making the user super tanky, boosting 2 handed attack speed and/or stun damage, boosting 2 handed block power, etc. Idc what route is chosen, I just hope that my 2 handed weapons can get some love. #Justice4Clubs

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