Theseus11 Posted 22 hours ago Posted 22 hours ago Dynamic weather Rain - floods tunnels/temporary puddles to swim. Wind - affects projectiles and flying creatures Vertical layering? Expand digging mechanics for burrowing etc. Squirrel invasions? Bird attacks etc Micro vehicles - acorn boats ladybug wagons? Worker bugs - Resource transport, night light fireflies and auto repair bugs? Smart building system - Blueprint memory for builds, Customisable items (flags, signs, trap doors) Tiny tech -Walkie talkies for long range comms, Bug sonar radar, motion sensing alarms? Mini chemistry set? Mini quests/bug diplomacy, Bug reputation unlocks secret items? Base seige events with different bugs and opportunities to recruit a bug army for defence? Kid invasion events? Full size kids sneaking into park who think its funny to stomp bugs squish ands and burn with magnifying glass - ominous thuds and shaking grass - have to hide, evade or set traps? (Fake dog barking traps to scare mud bombs to cause slips, slingshots to blind and decoy insect army made with items found in park?) Seasons? Spring - baby bugs and pollen storms? Summer - high bug activity, heat exaustion risk? Autumn - decaying leaves, fog, increased worm activity Winter - survival mode, bugs hibernate, food vanishes, water freezes, winter craftables (sleds / snowball launchers) Plenty of easter eggs to find Dog zone? Stray dog wanders into park to avoid, potential to befriend it to have it bring gifts?
Theseus11 Posted 22 hours ago Author Posted 22 hours ago Probably already thought of some of these but thought id leave it here just incase theres anything not already planned
Emerald538 Posted 5 hours ago Posted 5 hours ago I have a lot to say. First, Boomerangs. left click = slash like a sword/dagger, while throwing throws it like a boomerang. if It doesn't hit a target, it will circle back around. if it hits a wall, it will get logged in the wall and will fall back out. if it hits an enemy, it will go back to the player, and if there is a bug in the way of it going back, it will do more damage to the enemy, and there will be a high chance of it getting stunned. I had an idea for this for grounded 1, and I made the tiers and crafting recipes. tier 1 would be the acorn boomerang, 2 would have been the koi fish boomerang, and tier 3 would have been the antlion boomerang. ranted, the koi fish or antlion have a good chance of not returning, but if they do, then those would be the tier 2 and 3 boomerangs. to help with the boomerangs, there would be a mutation like the ones titled "barbarian, assasin, whittle wizard," but for boomerangs. 1 other thing, Water Strider armor. tier 2 and 3. the tier two armor would be from striders found at the pond, and the boots would give you a small time to run o water. to recharge, you would have to walk on land. the chestplate would have a shell on the back crafted from fireflies. the helmet would look like an open face helmet with a visor, (you could harvest sand from the sandbox and cook it in the oven) and the visor would have a little indent, so it looks like two ovals sewed together. the color scheme would be gray, with hints of blue, with the firefly back. the Tier 3 Water strider would be found at castle Moldorc or the stump (game one, for the 2nd, it could spawn anywhere obsidian choses) and the armor would allow you to walk on water for longer. it would be gray with hints of red, with the shell either being wasps (grounded 1) or scorpians. (grounded 2) there would also be a charm and mutation that would allow you to walk on water for longer. the end.
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