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Hello Devs, 

When i played Grounded 1 i noticed that for certain weapon types there is a big progression gap and for other types its better spaced. What i mean with this is for example the spider dagger and the next actual dagger (widow dagger) are so far apart of  acquiring that it was kinda useless. The other weapons like swords and clubs don’t share this problem because there is such a big variety of those, urging me to only use the latter rather than the former

It goes like this:

Bonedagger II/ Spiderfang II dagger -> Widow dagger III

Spiky prig I ->  Red ant club II -> broodmother club III - mint mace III - morning star III - Prod Smacker III 

 

 

Here is my suggestion to maybe fix this problem.

I would like to see that you can make more weapon types from the same insect. for example if you can make a two handed club from a insect why not a 1 handed hammer too. if you can make a big sword why not a dagger. this way you can have better variety and better class progression through out the game. maybe its not the best solution but maybe they can tweak the idea so it can work. 

In game + you can do this with the elemental weapons atleast. but those are all LVL3  and you have to have game+ 3 to be able to craft them all. 

Reply to the forum i would like to know what other people think about this. 

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