There had been bug that if you apply debuffs that suppose to confine enemy, like paralyze and petrify, on already proned enemy, will immediately get the enemy up and move freely, with the paralyzed or petrified debuff active on status tab.
After the version upgraded to the latest 3.8.0.87535, this bug remains, at least with paralyze. Maybe also with petrify, that I have not yet tested.
Patch note said "Knock Down will now respect suppression when trying to determine if there's an active knocked down status effect preventing stand up", it seems it's still not working as intended, please fix.
Also, I found another new bug on the latest version that if you sequece action as moving to a position and then melee attack toward the enemy, charater will stuck after he moved.
Question
LtDoyle
There had been bug that if you apply debuffs that suppose to confine enemy, like paralyze and petrify, on already proned enemy, will immediately get the enemy up and move freely, with the paralyzed or petrified debuff active on status tab.
After the version upgraded to the latest 3.8.0.87535, this bug remains, at least with paralyze. Maybe also with petrify, that I have not yet tested.
Patch note said "Knock Down will now respect suppression when trying to determine if there's an active knocked down status effect preventing stand up", it seems it's still not working as intended, please fix.
Also, I found another new bug on the latest version that if you sequece action as moving to a position and then melee attack toward the enemy, charater will stuck after he moved.
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