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Avowed keeps crashing and reboots my pc.  Sometimes it 10x in a row and sometimes i can play the game for hours before it occurs.  I actually wiped my pc completely.  Installed windows, nvidia driver and avowed and it does the same thing constantly.  I've installed it to another ssd drive and its the same thing.   

This is the crash log

25.03.18-03.30.02:538][  0]Log file open, 03/17/25 23:30:02
[2025.03.18-03.30.02:539][  0]LogMemory: Platform Memory Stats for WinGDK
[2025.03.18-03.30.02:539][  0]LogMemory: Process Physical Memory: 320.51 MB used, 458.48 MB peak
[2025.03.18-03.30.02:539][  0]LogMemory: Process Virtual Memory: 317.70 MB used, 339.57 MB peak
[2025.03.18-03.30.02:539][  0]LogMemory: Physical Memory: 7861.88 MB used,  24826.67 MB free, 32688.55 MB total
[2025.03.18-03.30.02:539][  0]LogMemory: Virtual Memory: 9589.57 MB used,  25146.98 MB free, 34736.55 MB total
[2025.03.18-03.30.08:825][  0]LogStreaming: Error: CreateExport: /Game/Settings/BP_Alabama_GameInstance (0xBA922D8C8C7F1A79) /Game/Settings/BP_Alabama_GameInstance (0xBA922D8C8C7F1A79) - Could not find template object for AlabamaAutoPlayer
[2025.03.18-03.30.08:825][  0]LogStreaming: Error: CreateExport: /Game/Settings/BP_Alabama_GameInstance (0xBA922D8C8C7F1A79) /Game/Settings/BP_Alabama_GameInstance (0xBA922D8C8C7F1A79) - Could not find template object for SyncPointManager
[2025.03.18-03.30.08:878][  0]LogCrowdWorld: Error: Crowd World: Failed to find interest system, cannot listen to interest change events.
[2025.03.18-03.30.08:879][  0]LogAlabamaGameInstance: Error: [DEBUG INFO] Platform: WinGDK
[2025.03.18-03.30.08:879][  0]LogAlabamaGameInstance: Error: [DEBUG INFO] BuildVersion: ++Alabama+release.1.3-CL-1697248
[2025.03.18-03.30.08:879][  0]LogAlabamaGameInstance: Error: [DEBUG INFO] EngineVersion: 5.3.2-1697248+++Alabama+release.1.3
[2025.03.18-03.30.08:879][  0]LogAlabamaGameInstance: Error: [DEBUG INFO] OS: Windows 11 (24H2) [10.0.26100.3476] 
[2025.03.18-03.30.08:879][  0]LogAlabamaGameInstance: Error: [DEBUG INFO] CPU: AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor
[2025.03.18-03.30.08:879][  0]LogAlabamaGameInstance: Error: [DEBUG INFO] Microcode Version: 10 12 20 0a 
[2025.03.18-03.30.08:983][  0]LogBeacons: Error: Level Transition with Obsidian ID A63CDB8745DF53E68C09EABB975A79DF in map 0402_GodlessRuins_P points to PSD_0400_To_SS_BigChoiceMoment as its destination, but that PSD isn't used by any PlayerStart in a production level.
[2025.03.18-03.30.09:743][  0]LogStreaming: Error: CreateExport: /Game/Blueprints/Characters/Player/BPC_AlabamaPlayer (0xD649660962B59FE4) /Game/Blueprints/Characters/Player/BPC_AlabamaPlayer (0xD649660962B59FE4) - Could not find template object for TelemetryComponent
[2025.03.18-03.30.10:066][  0]LogCrowdWorld: Error: Crowd World: Failed to find interest system, cannot listen to interest change events.
[2025.03.18-03.30.21:194][608]LogWindows: Error: appError called: Fatal error: [File:D:\Projects\Alabama\Engine\Source\Runtime\Core\Private\IO\IoDispatcher.cpp] [Line: 1208] 
I/O Error ' (Read Error)'
 

These are my system specs

NVIDIA system information report created on: 03/18/2025 00:17:11
NVIDIA App version: 11.0.2.341
Operating system: Microsoft Windows 11 Pro, Version 10.0.26100
DirectX runtime version: DirectX 12
Driver: Game Ready Driver - 572.70 - Wed Mar 5, 2025
CPU: AMD Ryzen 7 5800X 8-Core Processor             
RAM: 32.0 GB
Storage (5): SSD - 953.9 GB,SSD - 931.5 GB,+3 more

Graphics card
GPU processor: NVIDIA GeForce RTX 4070 SUPER
Direct3D feature level: 12_1
CUDA cores: 7168
Graphics clock: 2490 MHz
Resizable bar: Yes
Memory data rate: 21.00 Gbps
Memory interface: 192-bit
Memory bandwidth: 504.048 GB/s
Total available graphics memory: 28626 MB
Dedicated video memory: 12282 MB GDDR6X
System video memory: 0 MB
Shared system memory: 16344 MB
Video BIOS version: 95.04.69.40.06
IRQ: Not used
Bus: PCI Express x16 Gen4
Device ID: 10DE 2783 571019DA
Part number: G141 0335

Display (1): HISENSE
Resolution: 4k x 2k, 3840 x 2160 (native)
Refresh rate: 60 Hz
Desktop color depth: Highest (32-bit)
Display technology: Variable Refresh Rate
HDCP: Supported

 

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