JardinSwingler Posted February 26 Posted February 26 Played 7 8 hours within the gm. Ima a massive RPG gamer & I've never played an rpg gm that doesn't allow room for growth of abilities or improvement of characters. Once a map/ side quests are fully explored no respawn of any enemies? To help progression of companions. Also no relationship building in gm & all created characters looking like deformed tumors not none pretty looking let's be real not everything or everyone is ugly. I'll give u an example Tales of Arise, Persona franchise, Infinite Undiscovery, Stellar Blade. just a few great perfect 10s of how to allow gamers to create their own paths characters & choose which relationship to be with & whom & looking gorgeous/handsome doing it. & have an engaging long enough w engaging not cookie cutter basic enemies w basic story that's worth the consumers money to get invested in, money isn't easy to come by these days
BlinxESP Posted Tuesday at 05:48 PM Posted Tuesday at 05:48 PM I think the idea of the game is to not let you fully upgrade and make tough decision that will frame the way you play more. I find it fine and part of the experience. Each round you play feels different.
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