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Posted

Played 7 8 hours within the gm.  Ima a massive RPG gamer & I've never played an rpg gm that doesn't allow room for growth of abilities or improvement of characters. Once a map/ side quests are fully explored no respawn of any enemies?  To help progression of companions. Also no relationship building in gm & all created characters looking like deformed tumors not none pretty looking let's be real not everything or everyone is ugly. I'll give u an example Tales of Arise, Persona franchise,  Infinite Undiscovery, Stellar Blade.     just a few great perfect 10s of how to allow gamers to create their own paths characters & choose which relationship to be with & whom & looking gorgeous/handsome doing it.  & have an engaging long enough  w engaging not cookie cutter  basic enemies w basic  story that's  worth the consumers money to get invested in, money isn't easy to come by these days 

  • 4 weeks later...
Posted

I think the idea of the game is to not let you fully upgrade and make tough decision that will frame the way you play more. I find it fine and part of the experience. Each round you play feels different.

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