Tyfon Posted Tuesday at 08:00 PM Posted Tuesday at 08:00 PM After playing for a few days, here's my wish-list for small (I hope) updates. Option to make radial menu a Hold rather than a Toggle Plenty of precedent for this in other games, feels more natural (imo) Back action could be handled with center click for M+KB, normal back button (B, Circle) for gamepads Extend radius of discovery on the map Currently fog of war requires you to be within ~10 ft of something to reveal it on the map. You can walk down a street between buildings and the buildings won't show up on the map. You can walk to the edge of a cliff and the hash marks denoting the impassible boundary won't show up on the map. I shouldn't have to crisscross the map in a 5 ft search grid to reveal it Suggest making the distance 3x-4x larger. Perhaps the same distance used to unlock fast travel points? Currently you discover them and then look at the map and they're still deep in fog of war! Companions should not thank you for reviving them when you die I'm guessing combat "ends" and they get up Maybe they could actually say something about you dying! Disable changing armor/clothing/trinkets in combat Encourages degenerate play. For example swapping in the White Key Cameo trinket every time you revive a companion. At least on higher difficulties? Allow situational abilities like Firestarter to be bound to the action bar Feels weird that you can't Also, bug: companion abilities that are bound to multiple quick slots don't restore properly after leaving camp. Allow quick-load key to work during dialogue. I can hit escape and then Load Game, so might as well let me hit F8. Thanks! Loving the game. 1
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