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After playing for a few days, here's my wish-list for small (I hope) updates.

  • Option to make radial menu a Hold rather than a Toggle
    • Plenty of precedent for this in other games, feels more natural (imo)
    • Back action could be handled with center click for M+KB, normal back button (B, Circle) for gamepads
  • Extend radius of discovery on the map
    • Currently fog of war requires you to be within ~10 ft of something to reveal it on the map.
    • You can walk down a street between buildings and the buildings won't show up on the map. You can walk to the edge of a cliff and the hash marks denoting the impassible boundary won't show up on the map.
    • I shouldn't have to crisscross the map in a 5 ft search grid to reveal it :(
    • Suggest making the distance 3x-4x larger.
    • Perhaps the same distance used to unlock fast travel points? Currently you discover them and then look at the map and they're still deep in fog of war! 😆
  • Companions should not thank you for reviving them when you die 
    • I'm guessing combat "ends" and they get up
    • Maybe they could actually say something about you dying!
  • Disable changing armor/clothing/trinkets in combat
    • Encourages degenerate play. For example swapping in the White Key Cameo trinket every time you revive a companion. 
    • At least on higher difficulties?
  • Allow situational abilities like Firestarter to be bound to the action bar
    • Feels weird that you can't
    • Also, bug: companion abilities that are bound to multiple quick slots don't restore properly after leaving camp.
  • Allow quick-load key to work during dialogue. 
    • I can hit escape and then Load Game, so might as well let me hit F8.

 

Thanks! Loving the game.

  • Like 1

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