If I ask a party member to attack a distant enemy while this party member is equipped with a melee weapon, he/she starts to run towards the enemy to try to reach it in melee ; however, if at that moment I swap the weapon of that party member to a bow, what happens is that instead of simply attacking the enemy from range with the bow, the party member keeps running towards the enemy, as if he needed to be in melee to attack with his bow.
This may be less of a bug than a "quality of life" element that feels like a bug, as I have to pause the game and cancel the action of party member, and repeat the attack command to prevent the character from running in melee with his bow.
Question
Hulgore
If I ask a party member to attack a distant enemy while this party member is equipped with a melee weapon, he/she starts to run towards the enemy to try to reach it in melee ; however, if at that moment I swap the weapon of that party member to a bow, what happens is that instead of simply attacking the enemy from range with the bow, the party member keeps running towards the enemy, as if he needed to be in melee to attack with his bow.
This may be less of a bug than a "quality of life" element that feels like a bug, as I have to pause the game and cancel the action of party member, and repeat the attack command to prevent the character from running in melee with his bow.
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