SeigneurAo Posted August 25 Posted August 25 Hello. Thanks for a wonderful game. I have had a great experience with it, both visually and mechanically. There are a few areas where I would much appreciate to see some improvements, namely (probably more to come, I'm not finished with the game at all ^^) : global search in recipes, instead of a per-category basis ability to create equipement sets (armor, trinket, weapons), on the same principle as mutation sets more mutation sets, 4 is definitely too few, and the ability to name them ability to remap keys for mutation set quickswap (T key) by default) : on an Azerty layout, you can't use 1/2/3/4 to swap to said set, you have to click, which usually takes longer than using the keyboard). You can remap shortcuts for the action bar, but not for the mutation quickswap ability to remap keys for previous/next zipline hook when deconstructing a building, you should always get the resources in your inventory, and only whatever doesn't fit there should fall on the floor. After all, we get back silk ropes in our inventory when removing a zipline, why not have a consistent behaviour there ? I'm sick and tired of having 10 to 20 resources getting scattered everywhere whenever I deconstruct something. Or at the very least, generalize the behaviour where everything gets packed in a convenient and unique little bag, idk when a building is destroyed by insects, it should leave a blueprint, so that you don't spend so much time remembering what went where, and placing everything back again Thanks for your attention, and again thanks for your work on this awesome survival piece of game ! 2
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