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Build party wounds are applied to the player character



Per title, my player character has taken no damage since the last rest across multiple combat encounters but has multiple wounds.  The two party members who have taken the most damage have no wounds.  I have two saves, a quicksave from immediately after a combat encounter where the missing health on other characters is readily apparent, and a manual save from a bit later after traveling.  Both are too large to be attached here, even compressed, so I have uploaded them elsewhere: https://file.io/lJZqEU8BrBxA

If you would like the saves provided a different way let me know.

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