Shawn Spencer Posted June 21 Posted June 21 Honestly, it's kinda apparent NG+ wasn't really properly tuned. Raw science becomes far more needed and at the same time much harder to get in quantity. You can still kill Widows in Waft Emitter raids, but now they're significantly more difficult to kill, and yet award the exact same amount of raw science they did in base game. Infused creatures also become harder each NG, but at the same time, they still only give 3k raw science each. If they're 70% more difficult(purely going by HP) each NG+, they should also award 70% more raw science, at a minimum. Science cones become more common, but because there isn't a way to customize them(or their counterpart), your odds of getting a specific one you want are still abysmally small. Bosses get harder, but don't really provide any additional rewards until NG+4, and going past NG+4 provides no additional incentives at all. Like what's the point of even trying to kill IBM or other optional bosses until NG4? We get two termite kings, but....why even bother with them at all? Farming bosses is also pointless since the upgrade material they provide is so little compared to the time/effort of farming them. The idea of risk VS reward is that more difficult encounters are supposed to award increasing amounts of loot/science/etc. But right now it's the opposite, in that it's actually far better to grind as much as you can in the base game because it becomes exponentially slower to do so later on.
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