jacob.broussard Posted May 12, 2024 Posted May 12, 2024 I have a bit of a problem with the ant baby pets. They need to have their ability to collide with the player and any loot that ends up on the ground due to manually dropping or for having a full inventory. I've had the baby ant kill me on dozens of occasions now because it collides with my character and moves me or prevents me from moving mid fight. It has also pushed me off of stairways I built and fallen to my death dozens of times as well since the collisions not only push my character but lift me off the ground as well, canceling out any attempt to jump back to the ramp before I fully get pushed off. I've also lost dozens of materials and trinkets due to the legs of the baby ant walking over the items and launching them into to orbit where I have no idea where they go. The legs of the ants also launch building material like stems and grass planks when walked on. The easiest way, at least to me, to see this getting fixed is simply removing all forms of collisions from the baby ants do they simply phase through any item or player. On a side note a believe professor Tully needs to have his ai changed to not move infront of the character at any point so we don't accidentally click on his dialog while exploring or looting or when he just randomly decides to float directly infront of the players view over and over again.
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