Jump to content

FSR3, Upscalers and Frame Generation


Recommended Posts

Hi everyone, I created an account on the forum to make a suggestion for this incredible game.
I played almost 200h of Grounded between PC and Xbox One and it was an amazing experience, but on the PC side the game can be quite CPU intensive which is expected since it is a survival open world game, after I changed my CPU the game almost doubled the FPS because of how limiting it was for my GPU, with that in mind I would like to suggest an update to FSR to version 3.1 that will release in april since FSR helps quite a lot to mitigate CPU limited scenarios. 
The game already has FSR 2.0, but unfortunately it has some shimmering issues compared to AI accelerated upscalers like DLSS and XeSS that have a much sharper quality on upscaling, my suggestion is to also implement DLSS e XeSS for cards that can use that type of upscaling and finally add frame generation from FSR 3 and/or DLSS 3 since this game can have some fast paced content which the smoothness of extra frames can help in certain scenarios and to make the game feel better.
In conclusion my suggestion is to bundle in the newest upscaling and frame gen techniques to improve the game visual quality (specially on the borders of objects which upscalers are quite good to improve it) and make the game feel extra smooth and fluid. Personally I would love to use these techniques to play with my friends so we all can have an overall better and fluid experience, thank you in advance.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...