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I have noticed while trying to make a boss respawnable after a set time limit by re-entering the boss arena through a trigger volume linked to a Counter with condition; that it does not seem to cap out at 0 or 10 which makes it in my opinion very unreliable to use with trigger volumes for things like multiplayer or respawnable events.

Would it be possible to add a feature allowing us to set the minimum and maximum value it counts to so that we can more accurately predict the way it will behave?
I have attatched a circuit example below to make it easier to uderstand what i mean.

Circuit example..png

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