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Hi!

So, I got a bit disappointed that playground didn't have any tools for crafting complex stories ourselves.

It would be amazing if we could trigger some storytelling elements (e.g. the player kid says like "Hmm..." and the subtitles show what the kid is thinking about) or maybe even something more straightaway like a paused dialogue screen. Another idea was to have like, books or notes that we could edit/trigger edits and the players could read for getting scenario context.

The quest markers are a bit unimmersive in my opinion and it doesn't really allow much worldbuilding on its own.

How are you guys dealing with storytelling in your creations (if you're doing it at all)?

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