SaberRusty Posted August 17, 2023 Posted August 17, 2023 • Input to remove all "new" (!) items in the crafting menu, On Xbox this would have to be Left / Right Stick pressed in or the button to the left of X (I still call the Start and Select from spending my younger years on a PS1), as all other buttons are taken; • Add a Hold to Take All function to Jerky Racks; • Add an input option in controls to leave seats, set as Jump imput by default. On Xbox pressing the Right Stick is crouch, also to stop crouching often brings up the Pick Building interface. A petty thing to pick at I know, but even with the latter re-mapped / unmapped, it's annoying to have to stand up every time I leave a seat; • Backpack / Trinket that can hold all or half of your hauling capacity, OR a craft able crate that can be sent up and down zip-lines. This would allow players to go up zip-lines with construction materials instead of only being able to send them down. It would also reduce the poor collision problems planks and stems currently have when reaching the end of a line, sometimes scattering all over a landing point, or not being there at all because they fell off of a landing point that is high up; • The Ranged weapons section of the craft menu should be changed to only have any bows, crossbows or staves in the game. There should be seperate sections for Arrows and Turret Ammo; • Recycling an object should add its ingredients to the players inventory if there's space, like when you recycle a zip-line. If there's is no free slots in your backpack, a pouch should be created with the remaining items in, like when you drop and entire stack of items. This would help stop items clipping through ceiling etc as they currently appear to spawn grouped in above each other. It would also mean you don't lose larger materials like both acorns pieces; • A parasol that would be crafted from Wasp Paper + Wasp legs + Lint Rope, Feathers + Mosquito Beak + Lint Rope or Moth Scales + Mosquito Beak + Silk Rope (just one recipe, not 3 different recips for 1 item). This item would go in either the trinket slot, OR it could be held in the off-hand to grant and manual / auto-glide and leave the trinket slot open. You could use the parasol to block like a shield. Upgrading it would improve its hangtime, reaching leve 5 would then give you the option for it to provide a better glide speed, better block, stun on perfect block, or sizzle protection. It's purpose would be to be a late-game upgrade to the dandelion tuft. In either form it would ultimately be equal to or a tad better than the rare Tuft; • A spear gun for underwater combat. It's core material would be a normal / Super Stink Sack. When firing underwater it would be totally fine, but when firing on land it would make a teeny poison cloud and poison you for a second or 2. Ammo would be Mosquito Beaks and would provide an ample amount per beak, say 5 - 10, or the amount crafted would depend on if it was a normal or Tiger Mosquito. Base damage would be 4.5, placing between both crossbows. Upgrade choices of better damage or small bleed. • Decorative radio made primarily from ORC parts, that could play audio tracks from the game like battle music,or other things from the Grounded universe like a Yoked Girth theme song, TV ads etc. • Elevator parts for vertical base construction and traversal, or vertical Silk Rope pieces so you can travel vertically like going up an elevator shaft cable in various military shooters eg. Call of Duty: Warzone.
SaberRusty Posted August 18, 2023 Author Posted August 18, 2023 Add a counter to pallets that tells you the amount that is currently being stored their out of how many it can store. Eg. Large Plank Pallet 27/60 1
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